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Title and acronym: Virtual Reality innovation tool for encouraging new students

in environments for higher education lectures and seminars [VR-intense]

Project typeKA220-HED - Cooperation partnerships in higher education

Ref. no.: 2024-1-DE01-KA220-HED-000247965

 

Promoter /Coordinator: UNIVERSITAET PADERBORN, Germany

Duration: 36 months, September 2024 to August 2027

Total project grant: 400,000.00 EUR

Total expenditure (grant) for the University of Pitești: 39,240.00 EUR

Local coordinator for the University of Piteşti: Assoc. Professor Dr. Georgeta CHIRLEȘAN


Summary:

Higher Education is a crucial multiplier with regard to the use of new technologies and AI approaches in education. With the VR-intense approach we integrate the use of virtual reality (VR) in higher education courses. Here we integrate especially courses for teacher education programmes, where future teachers can come in contact with new technologies, digital approaches and VR and can function as multipliers in different educational fields. This is a direct stimulation of learning and teaching practices. Moreover, the higher education students of our study programmes should get in touch with new technologies and VR and learn how to handle it. Therefore, also the lecturers have to be trained in this field, because they are often not really used to VR use. This fits to the work of the EU Commission, who has already launched a Virtual and Augmented Reality Industrial coalition. This should be bringing together industry and policy makers. But, with regard to higher education there is still a deficit. In July 2023 the EU also presented an EU strategy to lead on Web 4.0 and virtual worlds. So, the topic of VR-intense fits exactly to the current needs. It supports digital capabilities of higher education institutions and will also take green aspects into account. We are focussing on the digital readiness of students and lecturer in the EU partner countries of VR-intense and focus on innovative approaches with regard to digital transformation and how this is displayed and integrated in higher education. By supporting digital capabilities within VR-intense support we also support the target group of students with disabilities. For them the use of VR offers new perspectives, because collaboration and moving to different places is often not easy.

 

VR-intense implements VR solutions like field trips for getting to know the universities and for interaction and collaboration across Europe at the universities and will create learning scenarios and training courses to improve VR use. European Citizenship and educational, economic or engineering topics that take VR as a basis to support students and lecturers in HED. The VR solutions and the training courses for students and lecturers will be designed, programmed, implemented and evaluated.

 

Objectives:

VR-intense builds up supportive VR setting to:

(a) introduce students to higher education institutions and study programmes in Europe,

(b) improve social and communicative skills as well as the ability to study,

(c) offer immersive learning experiences with regard to European Citizenship for seminars and lectures.

(d) to create two VR tools - one for fieldtrips and one for collaboration

The main objective is to create new VR integrating teaching and learning environments for higher education.

 

 

Work Packages:

            WP1: Project Management

WP2: VR-intense solutions - VR tools for field trips and for collaboration across

Europe

WP3: VR-intense course - Learning modules on the use of VR in higher Education

lectures and students

WP4: VR-intense implementation, evaluation and handbook design

WP5: Dissemination and Exploitation

 

Outcomes:

  • VR solutions for field trips and for collaboration across Europe
  • training courses for lectures and students about the use of VR in HED
  • blended learning and flipped-classroom scenarios to embed VR in HED
  • implemented VR higher education courses in teacher training programmes / in economy and/or engineering study programmes
  • offer handbooks on the use of VR for lectures and a guideline about the use of VR in the world of work
  • support of students with disabilities by use of VR

 

Project partners:

 

1.Universitaet Paderborn, Germany (coordinator)

2.Ingenious Knowledge GmbH, Germany

3.Universidad a Distancia de Madrid SA, Spain

4.Otto-Friedrich-Universitaet Bamberg, Germany

5.Future in Perspective Ltd., Ireland

6.Universitatea Nationala de Stiinta si Tehnologie POLITEHNICA Bucuresti, Romania

7.Sveuciliste u Zagrebu, Croatia

 

 Project website:

 VR-intense Press Release#1

 

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